Difference between revisions of "Rolling Coaster Green Star 2"
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== RTA Strat == | == RTA Strat == | ||
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== IL Strat == | == IL Strat == | ||
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== Important Notes == | == Important Notes == | ||
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*[[File:Rolling Coaster Momentum Jump, position 1.png|thumb|Position 1]][[File:Rolling Coaster Momentum Jump, position 2.png|thumb|Position 2]]For the first jump on the track (0:12 on example video), you should be holding your Wiimote in position 1, then quickly switch to position 2 (see pictures). | *[[File:Rolling Coaster Momentum Jump, position 1.png|thumb|Position 1]][[File:Rolling Coaster Momentum Jump, position 2.png|thumb|Position 2]]For the first jump on the track (0:12 on example video), you should be holding your Wiimote in position 1, then quickly switch to position 2 (see pictures). | ||
* To avoid getting slowed down at 0:23 (example video), try landing your second jump where the red rectangle is. (see image) | * To avoid getting slowed down at 0:23 (example video), try landing your second jump where the red rectangle is. (see image) | ||
* [[File:Rolling Coaster No Slowdown Double Jump Location.png|thumb|Double Jump Location]] | * [[File:Rolling Coaster No Slowdown Transition.png|thumb|No Slowdown Transition]]To avoid getting slowed down at 0:32 (example video), try transitioning to the next part of the track where the red rectangle is. (see image) | ||
*On the last part of the track, start holding back as late as you feel comfortable doing so, depending on your skill level. [[File:Rolling Coaster No Slowdown Double Jump Location.png|thumb|Double Jump Location]] |
Latest revision as of 18:29, 31 March 2024
Rolling Coaster Green Star 2 is the last green star of Rolling Coaster Galaxy.
RTA Strat
IL Strat
Important Notes
- RNG is less of an issue than in GS1, but it is still recommended to examine different goomba/bomb RNG patterns.
- RTA strats are similar for players of all levels. More advanced IL strats (esp. jumps at beginning) can be implemented if you are comfortable, but are risky.
- For the first jump on the track (0:12 on example video), you should be holding your Wiimote in position 1, then quickly switch to position 2 (see pictures).
- To avoid getting slowed down at 0:23 (example video), try landing your second jump where the red rectangle is. (see image)
- To avoid getting slowed down at 0:32 (example video), try transitioning to the next part of the track where the red rectangle is. (see image)
- On the last part of the track, start holding back as late as you feel comfortable doing so, depending on your skill level.