Difference between revisions of "Rolling Coaster Green Star 2"
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(Created page with "Rolling Coaster Green Star 2 is the last green star of Rolling Coaster Galaxy. == RTA Strat == {{#ev:youtube|}} == IL Strat == {{#ev:youtube|}} == Important Notes ==...") |
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* RTA strats are similar for players of all levels. More advanced IL strats (esp. jumps at beginning) can be implemented if you are comfortable, but are risky. | * RTA strats are similar for players of all levels. More advanced IL strats (esp. jumps at beginning) can be implemented if you are comfortable, but are risky. | ||
*[[File:Rolling Coaster Momentum Jump, position 1.png|thumb|Position 1]][[File:Rolling Coaster Momentum Jump, position 2.png|thumb|Position 2]]For the first jump on the track (0:12 on example video), you should be holding your Wiimote in position 1, then quickly switch to position 2 (see pictures). | *[[File:Rolling Coaster Momentum Jump, position 1.png|thumb|Position 1]][[File:Rolling Coaster Momentum Jump, position 2.png|thumb|Position 2]]For the first jump on the track (0:12 on example video), you should be holding your Wiimote in position 1, then quickly switch to position 2 (see pictures). | ||
* To avoid getting slowed down at 0:23 (example video), | * To avoid getting slowed down at 0:23 (example video), try landing your second jump where the red rectangle is. (see image) | ||
* [[File:Rolling Coaster No Slowdown Double Jump Location.png|thumb|Double Jump Location]] |
Revision as of 18:16, 31 March 2024
Rolling Coaster Green Star 2 is the last green star of Rolling Coaster Galaxy.
RTA Strat
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IL Strat
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Important Notes
- RNG is less of an issue than in GS1, but it is still recommended to examine different goomba/bomb RNG patterns.
- RTA strats are similar for players of all levels. More advanced IL strats (esp. jumps at beginning) can be implemented if you are comfortable, but are risky.
- For the first jump on the track (0:12 on example video), you should be holding your Wiimote in position 1, then quickly switch to position 2 (see pictures).
- To avoid getting slowed down at 0:23 (example video), try landing your second jump where the red rectangle is. (see image)