Difference between revisions of "Flip-Swap 1"

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(Created page with "== Advanced == {{#ev:youtube|https://youtu.be/c7wqSmnEWuw}}0:00 - Do not skip the intro cutscenes for RTA simulation. 0:17 - Run slightly to the left of the dot on the corner...")
 
 
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0:39 - This is one of the hardest jumps in the game, as Mario will lose most of his momentum if he does not fly over a void. This means the best way to get it is by holding very close to Up-Left and Long Jumping as late as possible, then holding Up/Up-Right to adjust your flight path towards the star. You may need to spin onto the final platform and possibly even wall jump if you do not get enough speed.
0:39 - This is one of the hardest jumps in the game, as Mario will lose most of his momentum if he does not fly over a void. This means the best way to get it is by holding very close to Up-Left and Long Jumping as late as possible, then holding Up/Up-Right to adjust your flight path towards the star. You may need to spin onto the final platform and possibly even wall jump if you do not get enough speed.
======[[File:2P.png|24x24px]] '''2P Notes'''======
Player 2 can be used to hold the electric fences and make slightly easier/faster cycles if you've made any mistakes.

Latest revision as of 10:15, 1 July 2024

Advanced

0:00 - Do not skip the intro cutscenes for RTA simulation.

0:17 - Run slightly to the left of the dot on the corner of the Flip-Panel, and spin as you pass it.

0:25 - Do the same but to the right of the dot.

0:28 - Hold directly Up-Right while running off the centre of the platform edge, spin as late as possible, hold Up and Long Jump as the platform begins to rise.

0:39 - This is one of the hardest jumps in the game, as Mario will lose most of his momentum if he does not fly over a void. This means the best way to get it is by holding very close to Up-Left and Long Jumping as late as possible, then holding Up/Up-Right to adjust your flight path towards the star. You may need to spin onto the final platform and possibly even wall jump if you do not get enough speed.

2P.png 2P Notes

Player 2 can be used to hold the electric fences and make slightly easier/faster cycles if you've made any mistakes.