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Welcome to Lumapedia! Here you will find all current technical and speedrunning knowledge about Super Mario Galaxy and Super Mario Galaxy 2! Everything is assumed to apply for both games unless otherwise stated. This is a community project ran by the Super Mario Galaxy speedrunning community that intends to compile all expert and general knowledge regarding the franchise and its derived works in one place. Please see the Super Mario Wiki for more general information.
Speedrunning Guide
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Controls, Mechanics, and TechniquesTechniques (Both Games) Power-Up Controls and Techniques (Both Games) Intractable Properties and Techniques (Both Games) SMG1 Exclusive Techniques SMG2 Exclusive Techniques
Spin Canceling Hard Landing Cancelling - Camera Cancelling - Frame-Perfect Jumping - Instant Running - Kick Canceling Backwards Momentum Running Speed Long Jumping Neutral Mechanics Mega Jumping Mega/Mini Wall Kick Glitchy Quick Ledge Grab
Star Bit Rising Floating Zip Jumping Void Momentum
Fireball Cancelling Rock Jumping Cloud Cancelling
Object Properties and Techniques Object Unloading (Offscreening) - Launch Star Delay - Pull-Star Abuse Super Mario Galaxy 1 ExclusiveSlope Climbing Surface Swim Chaining Launch Star Delay SMG1 2P Mechanics and Techniques Super Mario Galaxy 2 ExclusiveInfinite Fluttering Cloud Cancel Cloud Sideflipping Fireball Cancel SMG1 2P Mechanics |
Advanced Techniques/MechanicsSpin Canceling Running Speed Long Jumping Neutral Mechanics
Slope Climbing Backwards Momentum Spin Canceling Running Speed Long Jumping Neutral Mechanics Landing Cancel Slope Climbing Backwards Momentum Surface SwimmingMega Jumping Somersault Mini Wall Kick Glitchy Ledge Grab Floating Zip Jumping Object Unloading Star Bit Shooting Star Bit Duplication |
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