Hightail Falls 1

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0:00 - Intro Cutscenes will not matter in practice.

0:25 - Be careful not to put the cursor near the whittle, as it will lock Yoshi's tongue onto him and you won't grab the Dash Pepper.

0:42 - Avoid going for this turn too late as it is very easy to bonk on the ceiling and far more lenient with the wall on the left.

0:56 - To setup the Jda flutter, make sure you grab the Dash Pepper right after you run past it.

0:59 - Jumping right at the edge of the ramp will give you a large boost into the air. Do not do this on the next ramp as it will mess up the flutter setup.

1:03 - Run to the corner of the platform holding up-right, then jump and hold Up and the A button in midair. Perform 2 full flutters then switch to up-left, and keep fluttering towards the next planet. If the flutter doesn't give you any speed, you started it too late and can back it up like this: Jda Flutter Backup

1:17 - This turn can be very risky, so if you do not feel consistent with it, perform a shake right as you get to the Comet Medal and Yoshi will slow down.

1:22 - This jump is fairly straightforward; simply line your facing angle up with the star and dismount on the dark blue part of the ramp.