Puzzle Plank 1

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0:00 - Do not skip Intro Cutscenes for RTA Simulation (Wiggler Cycles will vary if you do)

0:17 - Optimally, this would also be a frame-perfect ground pound. Missing either of them loses less than a second so not getting both of them isn't the end of the world.

0:39 - This triple jump can be difficult to pull off properly as attempting it too early will result in getting a slope jump on the ramp. To play it safe, you can opt to delay the jump a little more and go for a ledge-grab/wall jump + spin to reach the top.

0:47 - This long jump onto the edge of the 1-UP platform can be precise, and can be replaced with a long jump straight towards the higher platform and a spin.

1:04 - Aim to ground pound over the line going across the puzzle block, and at the very edge. This will give you a very high chance of getting the double hit on the block, (as seen in this example) and sets up your position for the upcoming backflip.

1:07 - Hold up-right for the facing angle, then switch to down-left after initiating the backflip. Gradually move the stick clockwise to follow Mario's movement around the block.

1:26 - Run at the Mandibug family until they notice you, then immediately long jump onto the baby's head and ground pound. (Sounds quite evil when you put it that way lol)

1:32 - Long Jump shortly after you regain control of Mario, and perform a frame-perfect ground pound right as the Mandibug is about to move towards you (or right after you pass over the green mandibug outline on the ground). This is quite a high risk strat as it saves a very small amount of time and loses far more if you screw it up, so you can alternatively not go for the FPGP and wait until Mario lands on the Mandibug then immediately initiate a ground pound (the long jump timing it the same for this). See: Mandibug Safer Strat