Sky Station 1
Sky Station 1 is the first star of Sky Station Galaxy.
Beginner
Intermediate
Advanced
0:00 - When Practicing this star, be sure to skip the first intro cutscene IMMEDIATELY for RTA simulation. (Cycles will be affected if you don’t)
0:08 - I move to slightly up-right for a brief moment during the long jump to avoid Mario being unable to wall jump.
0:10 - Spinning with the nunchuck allows you to do it early enough so that the luma doesn't get stunned.
0:13 - Entering first-person mode and turning the camera to the right is crucial to delay the cycles on the Comet Medal planet.
0:24 - This long jump is very precise; I long jump as late as possible to avoid bonking on the ledge.
0:28 - This boosted long jump may require a varied amount of straining and delaying depending on how quickly you arrive at the platform and the angle of your initial long jump onto the platform.
0:32 - You may need to stun the luma with a spin if he arrives too early.
0:35 - The spin after the bounce is important to time correctly, if it is too late Mario will experience little to no momentum.
0:45 - This cycle can be backed up with the Intermediate/Beginner cycles if you arrive too late.
1:04 - Do not backflip too early, as Mario's facing direction starts off at the completely wrong angle upon initially landing.
1:26 - Hitting Peewee with Star Bits after ground pounding his shell is required on the first phase as he accelerates very quickly. Be careful not to keep shooting him after the spin as the game can softlock if a Star Bit hits him on the same frame that he lands during his hit animation.
Important Notes
All:
- Make sure not to move Mario while the first Launch Star is spawning, in order to prevent a slow camera pan that loses ~1 second,
- Try to avoid shooting Peewee Piranha with star bits on the frame he lands, as this can softlock the game.
Intermidiate/Advanced:
- For an in-depth guide on the Luma Bounce strategy used at the end of the 2nd planet, use this tutorial.