Yoshi Star 2
Advanced
0:00 - Intro cutscenes do not affect this star for practice.
0:16 - This movement only works if you get a Jump Cancel upon landing. Go past the right-hand side of the Spiny if you do not get one.
0:21 - The angle to face here is not completely up-right; hold slightly above the notch.
0:27 - Do not rush into changing the angle exactly as the camera moves. As long as you are holding an angle within a fairly lenient range away from Yoshi's facing position, you will maintain speed.
0:31 - Initiating a flutter right before the grapple and continuing to hold A until Yoshi begins to continue the flutter will cut off your vertical momentum and let you land on the platform sooner.
1:03 - Shooting Giga Lakitu too early will not stun him. Equally, shooting him too late may allow him to move away and mess up your timing for the quick Spiny grab.
1:05 - Jump as soon as Giga Lakitu's hand is inside the cloud reaching for a Spiny. Hold the flutter until you are able to grab the first Spiny. Fluttering too high will prevent you from shooting the Spiny on time. Fire it immediately then grab the second one as soon as possible.
1:16 - Fire the Spiny right after Giga Lakitu punches his cloud for the third and final time during his tantrum animation. Too early and the Spiny will not harm him.
2P Notes
Turning on 2P during the fight is ideal as Giga Lakitu does not stop moving during the 2P Textbox. It can be used to shoot the Star Bits at Giga Lakitu without dismounting from Yoshi. See: Giga Lakitu 2P